오늘밤 우리는 울두아르에서 몇 시간동안 패치워크를 세워놓고 dps , 탱킹 테스트를 했습니다.
경험이 없는 사람들을 위해 : 패치워크 "탱킹" 테스트는 통상의 패치워크이나, 2700만의 생명력을 가지고 있습니다. 증격은 사용하지 않습니다. 간단한 근접 공격만을 하나, 매 10초마다 10%의 물리 데미지를 더 받는 디버프를 남깁니다. 20초가 지나면, 20%의 데미지를 더 받게 되지요, 500초면, +500% 를 더 받게 됩니다.
여기 우리의 테스트 결과에 대한 자료가 있습니다.
http://premoguild.com/stasiscl/
아래는 WWS 자료입니다.
http://wowwebstats.com/qvii41shn5zfc
우리의 탱킹 테스트에 대한 목표는 패치워크에서 'DPS는 제외하고 어느 탱커가 가장 오랫동안 버티느냐' 였습니다. 어떤 이들의 DPS는 어쨌든 따분했기 때문이지만, 일반적으로 디버프는 유지했습니다 (?)
우리는 각각의 탱커마다 쿨다운 기술을 유지하거나 하는 등의 몇 번의 시도를 했습니다.
전사는 쿨다운 기술을 돌리지 않고 27중첩간 버텼습니다. (알려진 바와 같이, 방패의 벽과 최후의 저항의 쿨다운을 줄이는 문양이 수정되었기 때문에 전사의 가능성을 그다지 걱정하지 않았습니다.)
보호 기사는 비슷한 수준으로 27-30중첩, 야성 드루이드는 38-39중첩, 죽음의 기사는 52중첩간 버티었습니다.
(아래에 sws? 자료들을 나열해 뒀네요)
Paladin attempt: http://premoguild.com/stasiscl/sws-pwtank-1235958706/index.html
Warrior attempt: http://premoguild.com/stasiscl/sws-pwtank-1235949423/index.html
Druid attempt: http://premoguild.com/stasiscl/sws-pwtank-1235957899/index.html
Death Knight attempt: http://premoguild.com/stasiscl/sws-pwtank-1235959307/index.html
나는 또한 처음 2분동안의 각각의 탱커의 각각의 "최고의" 전투만을 모았습니다.
탱커들이 어떻게 데미지를 받는지 쉽게 비교가 되도록. 자료는 풀링->2분 간이 마크되어 있고, WWS에 모두 업로드해 두었습니다.
(아래는 WWS 자료인 듯)
Warrior 2 minutes: http://wowwebstats.com/cbzjlo2ugxojm
Paladin 2 minutes: http://wowwebstats.com/gbwdj3hgagpzg
Druid 2 minutes: http://wowwebstats.com/43xz6ddxuk4dq
Death Knight 2 minutes: http://wowwebstats.com/j5iekhl1lkida
상단에 있는 분석 자료의 시간은 무시하세요. 실제 탱커들의 전투 시간을 찾아 클릭하세요.
1:59 - 2:00 정도를 찾으세요.
우리는 또 같은 시간 몇 번의 소환수 DPS 측정을 한 자료도 업로드해 두었습니다.
Pets: http://premoguild.com/stasiscl/sws-pwdps-1235956152/index.html
Pets: http://premoguild.com/stasiscl/sws-pwdps-1235960648/index.html
No pets: http://premoguild.com/stasiscl/sws-pwdps-1235957374/index.html
Raw Log is here: http://files.filefront.com/WoWCombatLograr/;13394307;/fileinfo.html
우리는 죽음의 기사가 쿨다운을 돌리는 한, 레이드에 추가로 혈기 죽기와 3 성기사 중 2명이 천상의 수호자를 찍고,
추가로 사제의 고통 억제가 있으면, 탱커에게 100%에 가까운 버핑이 된다는 것을 알았습니다.
http://wowwebstats.com/qvii41shn5zfc?bl=451948&filter=spell%3D%22swing%22+and+unit%3D%22devium%22
죽음의 기사 탱커는 마지막 자료에서 그가 죽기 전까지 52중첩을 버텨내었습니다.
아래는 원문 :
We spent a few hours in Ulduar tonight testing the DPS and Tank patchwerks setup.
For the people who are unfamiliar: The "Tank" test patchwerk is a regular patchwerk, but with around 27 million HP. He does not hateful strike. He simply melee swings, but every 10 seconds he gains a stacking buff of +10% physical damage. Thus, 20 seconds is +20% damage, 500 seconds is +500% damage.
Here's our Stasis parsing of the attempts http://premoguild.com/stasiscl/
And here's WWS http://wowwebstats.com/qvii41shn5zfc
Our goal on the tank test was to see which tank can last the longest, without DPS'ing Patchwerk. Some people DPS'd anyway because they were bored, but generally only to keep up debuffs.
We gave each tank a few attempts to get everything worked out with cooldowns being rotated, etc. Warrior (myself) got to around 27? without the best cooldown usage, didn't go after that as I was more interested in the other tanks. (And knowing warriors are getting a glyphed short Shield Wall + Last Stand made me not too worried about the current possibilities)
Paladin got to around the same - 27-30, somewhere around there. Druid was 38-39. Death Knight was 52
Paladin attempt: http://premoguild.com/stasiscl/sws-pwtank-1235958706/index.html
Warrior attempt: http://premoguild.com/stasiscl/sws-pwtank-1235949423/index.html
Druid attempt: http://premoguild.com/stasiscl/sws-pwtank-1235957899/index.html
Death Knight attempt: http://premoguild.com/stasiscl/sws-pwtank-1235959307/index.html
I also cropped the first two minutes of combat of each "best" fight for each tank, to see how the damage taken up to that point compares. These parses are from the pull->2 minute mark, and I uploaded them to WWS.
Warrior 2 minutes: http://wowwebstats.com/cbzjlo2ugxojm
Paladin 2 minutes: http://wowwebstats.com/gbwdj3hgagpzg
Druid 2 minutes: http://wowwebstats.com/43xz6ddxuk4dq
Death Knight 2 minutes: http://wowwebstats.com/j5iekhl1lkida
Ignore the "time" of the parse at the top, click on the actual tank to see their time in combat, it should all be about 1:59 - 2:00 ish
We also have a few DPS attempts which were uploaded to Stasis to get it to properly split the logs and show pets at the same time. 2 of 3 show pets.
Pets: http://premoguild.com/stasiscl/sws-pwdps-1235956152/index.html
Pets: http://premoguild.com/stasiscl/sws-pwdps-1235960648/index.html
No pets: http://premoguild.com/stasiscl/sws-pwdps-1235957374/index.html
Raw Log is here: http://files.filefront.com/WoWCombatLograr/;13394307;/fileinfo.html
We kept the Death Knight up as long as we did by rotating cooldowns. The DK was specced blood, and with 3 paladins in the raid, 2 of which were specced Divine Guardian, in addition to a Discipline priest, there was near 100% uptime on a "buffer" ability on the tank.
http://wowwebstats.com/qvii41shn5zfc?bl=451948&filter=spell%3D%22swing%22+and+unit%3D%22devium%22
That's the final moments of the DK tank before he died at the 52nd stack.
Edit: Sorry if some links don't work, re-parsing them a couple of times to try and fix parsing errors, they'll all be updated in time